Use Notes Edit
More information on these weapons can be found on the Impactor page.
Railguns recieve 50% more mass and damage from Neutronium Rounds and 20% faster refire from VRF Technology. The 10% damage bonus from Accelerator Amplification is factored into base damage below because you cannot have Railguns without it.
Railguns will ricochet off of ships with one of the four armors, but ricochets will still impart kinetic force. All Railgun damage will be completely negated by Grav Shields, and Shield Projectors. Deflectors should not affect Impactors.
Planetary Bombardment Edit
|Base||Population Damage||Infrastructure Damage||Terraforming Damage||Range|
Ship to Ship Edit
|Point Blank||500||9 Degrees||1650||16||103.125|
|With All Upgrades||2,400||12.8||187.5|
Armor Interactions Edit
|Armor Type||Armor Richochet Chance||Railgun Ricochet Resistance||% of striking angles which can do damage|
Railgun Count Specific Statistics Edit
Hiver, Human, and Tarka CR Impactors have 2 Railguns. Liir, Morrigi and Zuul CR Impactors have 3 Railguns. Hiver, Human, Tarka and Zuul DN Impactors have 6 Railguns. Morrigi DN Impactors have 7 Railguns. Liir DN Impactors have 10 Railguns.
The "C" in D/C and DPC/C is Command Points. It costs 6 C to field a Cruiser and 18 to field a Dreadnought.
Humans, Tarka and Hivers will see no difference in damage between 3 CR and 1 DN Impactors. Morrigi and Zuul will get more Railgun damage from 3 CR than 1 DN, but a Zuul Impactor DN is a competent close range fighter. The Liir will see more damage from 1 DN Impactor compared to 3 CR Impactors.