Sniper cannons are unlocked by the technology of the same name, Sniper Cannons. This is a dead end technology, but is also one of the first alternate mounts which can be unlocked in the Ballistics Weapons tree.
Use Notes Edit
By adding a longer barrel and rifling, a ballistic projectile can be accelerated to much faster speeds with much greater precision. However, the additional electromagnets require longer to recharge, slowing down refire rates. The more massive barrel also slows down the gun's tracking speed, which makes it more difficult for this gun to reliably hit closer targets. This weapon combines well with kinetic displacement tools like the Mass Shotgun or Tractor Beam to keep the target at the ideal range.
Sniper Cannons recieve a 20% rate of fire increase from VRF Technology, 50% more mass and 50% more damage from Neutronium Rounds, and the 20% velocity and 10% damage increase from Accelerator Amplification.
Sniper Cannons will ricochet off of ships with one of the four armors, but ricochets will still impart kinetic force. All Sniper Cannon damage will be completely negated by Grav Shields, and Shield Projectors, but shouldn't be affected by Deflectors.
Construction Information Edit
|Cost||Mount size||HP bonus (per bank|
Planetary Bombardment Edit
|Base||Population Damage||Infrastructure Damage||Terraforming Damage||Range|
Ship to Ship Edit
|Point Blank||405||6 degrees||35||8||4.375||-150%|
|With All Upgrades||56||6.4||8.75|
Armor Interactions Edit
|Armor Type||Armor Ricochet
|% of Angles which can do